- Last Firefighter Batman Arkham Knight
- Arkham Knight Firefighter
- Arkham Knight Line Of Duty Sentry Guns
On this page of our game guide to Batman: Arkham Knight we have prepared a description of The Perfect Crime side quest. It is a long mission, which initially assumes the analysis of subsequent corpses in detective mode. In the final part of the task you have to visit Professor Pyg's saloon and defeat him.
The mission unlocks early in the game. During your first visit in GCPD lockup Batman meets with officer Cash and learns from him about hanging corpses that were recently found. The officer tells you that they should be examined more thoroughly and that you should capture the killer.
Examining the first body
- For Batman: Arkham Knight on the PlayStation 4, a GameFAQs message board topic titled 'Line of duty(Firefighter mission) help.'
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Go towards the Merchant Bridge that can be found in the north-eastern part of Bleake Island. Once you reach the destination, walk towards the mutilated corpse and start examining it. The scanner that is a part of Batman's equipment has three working modes - it can be used for checking the skin, muscles and bones. In each case you must find one interactive section, they have been shown on the pictures above:
- Check the deformed left ear in skin scanning mode.
- Find the small ring in the muscle scanning mode.
- Examine the hip-joint prosthesis in the bones scanning mode.
Finding and examining the second body
Use your predator skills to take them out one by one, because otherwise you will be dead very quickly. Lure them away and then go after the final three in the middle and you will have completed the Line of Duty side mission in Batman: Arkham Knight. This article was updated on:April 17th, 2017. Jul 01, 2015 IGN's Guide to finding to rescuing firefighters in The Line of Duty in Batman: Arkham Knight. This video shows the locations and encounters for all six firefighters in Bleake Island.
You must find other murdered people on your own, they won't appear on the world map. You can try to find them on your own by listening to the classic music and trying to find its source, but it will be much easier to use the clues shown below.
Second corpse can be found on the roof in the central part of Bleake Island, northeast from clock tower (picture 1).
Use the scanner and localize the zones shown on the picture 2:
- Examine the scars on the left arm in skin scanning mode.
- Examine the remains of pacemaker in the chest in muscle scanning mode.
- Examine the damaged left knee in bone scanning mode.
Finding and examining the third body
Third body can be found in the northern part of Miagani Island (picture 1).
Use the scanner and find the zones shown on the picture 2:
- Find the deformation near the chest in skin scanning mode.
- Find the remains of a pistol bullet in the right shoulder in muscle scanning mode.
- Notice the missing fingers in the left feet in bones scanning mode.
Last Firefighter Batman Arkham Knight
Finding and examining the fourth body
Fourth body can be found in the western part of Miagani Island, near the Salvation Bridge (picture 1).
Use the scanner and find the zones shown on the picture 2:
- Examine the biting marks found in the left part of the chest in skin scanning mode.
- Examine the right eye prosthesis in muscle scanning mode.
- Check the right shoulder bone strengthened with titanium screws.
Finding and examining the fifth body
Fifth body can be found in the eastern part of Founders' Island (picture 1).
Use the scanner and find the zones shown on the picture 2:
- Examine the wound on the right leg in skin scanning mode.
- Examine the markings created when removing one of the kidneys in muscle scanning mode.
- Examine the plate in victim's skull in skin scanning mode.
Finding and examining the sixth body
The final, sixth corpse can be found in the northern part of Founders' Island, near Stagg's airships (picture 1).
Use the scanner and find the zones shown on the picture 2:
- Examine the discoloration on the left leg caused by chemical burning in the skin scanning mode.
- Check the markings caused by tracheotomy in the muscle scanning mode.
- Examine the six fingers in the left hand of the victim in bone scanning mode.
![Arkham Arkham](https://guides.gamepressure.com/batmanarkhamknight/gfx/word/427607523.jpg)
Investigating the parlor
After investigating the sixth victim listen to another conversation with Alfred. You will be pointed to the Pretty Dolls Parlor south from the place where you found the last corpse. Once you reach the destination, leave the Batmobile and go towards the small entrance to the building. Go to the back and use explosive gel to destroy the weakened wall. Your objective is to reach a large, round operation room. There you will meet professor Pyg.
Defeating professor Pyg and his patients
You must perform ground takedowns on Pyg's patients
First you must fight patients Gbc files. of the mad doctor. It might be tricky as regular attacks cannot eliminate them for good. The only way to permanently get rid of an opponent is to perform ground takedown on him after he falls to the ground. You must remember that performing the finisher takes some time and can be cancelled by other enemies. Because of that, you should activate the takedown only when you're standing near an isolated knocked down enemy.
After you eliminate the first group of patients, professor Pyg and a new group of his minions will join the fight. During this battle, you should ignore the Pyg for most of the time and react only if he throws cleavers at you. Once that happens, press the counter key/button in order to block his attacks and throw back one of the cleavers. Focus only on performing takedowns on new patients during the rest of the battles. As earlier, try to pick only single enemies that are away from the main group, it will reduce the probability of failing the finisher.
Take interest in professor Pym only after you get rid of all the patients. Wait until he throws another cleaver at Batman and perform the counter to throw one of the weapons back to its owner. Once Pyg is temporarily stunned, run towards the operating table highlighted in blue (picture above) and perform the takedown on the enemy - it will automatically end the battle.
Freeing the hostages and taking Pyg to the lockdown
Before you leave this location, find a fuse box on one of the walls. By breaking in you will free the hostages that were held in the upper cages. After that, pick up the unconscious professor Pyg. All that you have left to do is driving him to the GCPD lockup. The mission will end there.
On this page of our game guide to Batman: Arkham Knight we have prepared a description of The Two-Faced Bandit side quest. The series of bank robberies must be stopped. At the very end of the quest you have to arrest the Two-Face villain.
This mission is unlocked during completing the main plot of the game. After completing the main task, Taking Ivy to the Botanical Gardens, Alfred should contact Batman and inform him about an ongoing bank robbery that Harvey Dent's (Two-Face) people are responsible for. You will be able to stop them from taking all of the valuables.
Arkham Knight Firefighter
Stopping the bank robbery on the Bleake Island
Get inside the bank to start the elimination of the Two-Face's subordinates
The bank that Two-Face's people are robbing is in Chinatown. After getting there get out of the Batmobile and get inside the building. The game will show you a short movie about the current state of affairs. You need to hurry and take down any eight bandits (there will be a bigger number of your enemies in the bank) before they steal 100 million of dollars. The condition of the treasury is shown on the top bar and you can't let it get to zero.
Aggressively stun one enemy after another, if you are noticed quickly run away and help yourself with the smoke grenades
As you are racing against time, you cannot allow yourself to act slowly. You need to play aggressively, but of course you cannot forget that the enemies have firearms and they can quickly deprive Batman from all of his health points. As far as choosing the next person to attack is concerned, remember that you don't need to attack those who are taking the money to the garbage truck. Just choose the easiest aims.
According to a given hint, the howling alert can deafen the majority of Batman's attacks. Often choose the elimination of the single enemies in grapple, especially when you have the opportunity to finish them off when they are temporarily stunned and on the floor. Rely on the Batman's gadgets more than ever, for example on the batarangs. Apart from that seek the occasion to use inverted takedowns at the observation points, to get through the glass roofs and to use the fear takedown. When using the last ability, firstly get close to the group of two or three enemies, and then use it.
Get rid of the rest of the enemies (without a rush) by using detective mode
The neutralization of those eight bandits will not end the scene in the bank, as you will still have to fight some more bandits that are in the building, and there should be five of them. The bad news is that, in the meantime, the alarm has been switched off, therefore you need to plan your moves in some hiding places (use observation points and ventilation shafts). The good news is that you don't have to race against time anymore. You can slowly plan new ambush (using the detective mode is advised).
After securing the bank, stand next to the blocked exit and wait until Batman speaks with officer Cash. Then you can leave the bank.
Stop the bank robbery on the Founders' Island
Knockout 10 randomly chosen bandits before they finish the robbery
Activate this task again and go to the attacked bank in the Drescher district. The pattern of the actions is identical as in the building before, thus you need to finish two scenes inside the building. In the first part, your task is to neutralize ten bandits before they steal 200 million dollars. Just like before you can't linger. Locate single enemies and perform quick takedowns or get closer to bigger groups and eliminate them, for example by using fear takedown.
After stopping the robbery eliminate remaining enemies. In total there should be eight of them, and as you don't need to race against time, plan your attacks very carefully. As you know already, you can, for example, use observation points or ventilation shafts. After stunning all the enemies, wait until Batman speaks with officer Cash, after that he will be able to leave the building.
Stop the bank robbery on the Miagani Island
Quickly eliminate next enemies, as in a limited amount of time you need to eliminate 15 of them
The third and the last bank is in Kingston, you will get directed there after you have activated that task again. This is the biggest challenge so far. Firstly, you need to neutralize 15 bandits before they steal 300 million dollars. You need to hurry even more and risk with undertaking aggressive actions, especially because the robbery will be going very smoothly and bandits will be delivering the money to two different garbage trucks. Just like before, use Batman's gadgets or fear takedown.
Arrest Two-Face
Firstly eliminate Two-Face's guards then attack him
Arkham Knight Line Of Duty Sentry Guns
Two-Face, together with a new group of bandits, will show up after you've stopped the bank robbery. Ignore the main enemy at first and focus on his subordinates. Don't try to use the detective mode here, as your enemies have devices that can block it and that can detect the attempt to use it. Firstly get rid of the medics and then neutralize the enemies as you wish. Try to attack from the hiding place by using silent takedowns and use the observation points and ventilation shafts.
Take care of Two-Face when he is the last one in the bank. You don't need to try too hard, it is enough to sneak upon him from behind and use the usual attack by surprise. If you get seen, run away as fast as you can, because Harvey uses a very good gun. At the end of the mission you need to take Two-Face to GCPD Lockup.